UI/UX Design with Figma Programme Guide
Explore how research, information structure and interaction design connect to wireframes, interface components and prototypes.
Programme enquiry: ask the team to confirm availability, syllabus, trainer, fees and batch arrangements before enrolling.
What this field involves
Explore how research, information structure and interaction design connect to wireframes, interface components and prototypes.
- User goals and information architecture
- Wireframes and interaction flows
- Components, typography and layout
- Prototypes and usability feedback
Useful foundations
An interest in how people use products is valuable. Basic visual-design knowledge helps, but the work also involves reasoning and communication.
A practical question to investigate
Redesign a course-search and enquiry journey, explain the user problem and test a clickable prototype with a few representative tasks.
This is an illustrative learning brief, not a promise about an SV Infotech batch or its project assignments.
Before choosing a programme
Is knowing Figma enough to work in UI/UX?
Figma is a design and prototyping tool. UI/UX work also needs problem definition, user understanding, interaction decisions and clear explanations of tradeoffs. A portfolio should communicate that reasoning.
Can I join a UI/UX Design with Figma batch at SV Infotech?
Contact the team to confirm whether this programme is currently offered, its entry requirements and the available training arrangements. Fees, duration, trainer and batch dates are provided after confirmation.
Review the official learning or product documentation to understand the technology. Product references do not imply vendor affiliation, accreditation or certification.
